Town: Edfùpùj̼bedbù Se

Edfùpùj̼bedbù Se

Edfùpùj̼bedbù Se
Example Tauric architecture.
StateDalandic Empire
ProvenceNiylili Provence
Sub ProvenceBûkû Màlu County
RegionPu-62h Rèl Heath
Founded1348
Community LeaderMaster Lagotes Wynne Prothero
Area4 km2 (1 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation2090 m (6856 ft)
Average Yearly Precipitation225 cm/y (88 in/y)
Population1157
Population Density289 people per km2 (1157 people per mi2)
Town AuraNecromancy
Naming
Native nameEdfùpùj̼bedbù Se
Pronunciation/edˈfʊpʊj̼/ /ˈbedbʊ/
Direct Translation[sin] [brief]
Translation[Not Yet Translated]

Edfùpùj̼bedbù Se (/edˈfʊpʊj̼/ /ˈbedbʊ/ [sin] [brief]) is a subtropical Town located in Bûkû Màlu County, Niylili Provence, within the Dalandic Empire.

The name Edfùpùj̼bedbù Se is derived from the Tauric language, as Edfùpùj̼bedbù Se was founded by Lagotes Wynne, who was culturaly Tauric.

Climate

Edfùpùj̼bedbù Se has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 14°C (57°F). Edfùpùj̼bedbù Se receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Edfùpùj̼bedbù Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2090 m (6856 ft) above sea level.

Overview

Edfùpùj̼bedbù Se was founded durring the early 14th century in spring of the year 1348, by Lagotes Wynne. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Lagotes Wynne.

Edfùpùj̼bedbù Se was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Edfùpùj̼bedbù Se is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Edfùpùj̼bedbù Se is buildings are arranged arround a single crampt cobblestone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The town's exceptionaly well made fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Edfùpùj̼bedbù Se seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Edfùpùj̼bedbù Se the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.

Civic Infrastructure

Edfùpùj̼bedbù Se has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Edfùpùj̼bedbù Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Edfùpùj̼bedbù Se.

Edfùpùj̼bedbù Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Edfùpùj̼bedbù Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Edfùpùj̼bedbù Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Edfùpùj̼bedbù Se's public wards, blessings, and other arcane systems.

Edfùpùj̼bedbù Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Edfùpùj̼bedbù Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Edfùpùj̼bedbù Se's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Edfùpùj̼bedbù Se the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Vukodlak near Edfùpùj̼bedbù Se are known to be more aggressive than normal.

Edfùpùj̼bedbù Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Wild Magic energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4720 m2
    • Cattle and Similar Creatures: 289
    • Poultry: 3471
    • Swine: 231
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 115

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

342 of Edfùpùj̼bedbù Se's population work within a Foundational Occupation.

769 of Edfùpùj̼bedbù Se's population do not work in a formal occupation, but do contribute to the local economy. 46 (4%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Edfùpùj̼bedbù Se since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

The center of Edfùpùj̼bedbù Se's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. The recitation of the hero's story remains a popular tavern and fair tale.

History